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Episode 47:

What A Payne In My Side

Runtime: 50 Minutes

We look back at Max Payne, released for Windows 20 years ago this week. Dismissed by some as a Matrix copycat, we talk about the bullet time mechanic and discuss what this game brought technologically to games at the time. As part of our conversation, we talk about the Demoscene, and somehow the Super Mario Bros. movie. Stick around, wait for the world to slow down, and join us for today's trip down Memory Card Lane.

Max Payne

References:

Wikipedia Article:

  Wikipedia - Max Payne

Game-Specific Wiki:

  Max Payne Fandom

Steam Reviews:

  Steam - Max Payne

Additional Sources:

Second Reality Demo:

  Future Crew - Second Reality (1993)

Wikipedia Sam Lake Article:

  Wikipedia - Sam Lake

IGN Max Payne Review:

  IGN - Max Payne

Allgame Max Payne Review:

  AllGame - Max Payne Review

David Steam Review:

  Max Payne Steam Reviews

Stsecurity Steam Review:   Max Payne Steam Reviews

DisableBore Steam Review:

  Max Payne Steam Reviews

Audio Sources:

Cold Open Music:

Comfortable Mystery by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3531-comfortable-mystery

License: http://creativecommons.org/licenses/by/4.0/

Podcast Intro Music:

Open Those Bright Eyes by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/4171-open-those-bright-eyes

License: http://creativecommons.org/licenses/by/4.0/