Runtime: 45 Minutes
We take a look back at Harvest Moon, released in the United States in July 1997 for the Super Nintendo Entertainment System. After looking back at the inspiration for the game, we spend time revisiting the topic of why games that are "work," simply don't feel like it. Finally, we talk about weird simulation games that we've played as we round out our farming simulation discussion. Join us for a fresh-off-the-farm trip down Memory Card Lane.
References:
Harvest Moon Cover Art:
GiantBomb - Harvest Moon Cover ArtWikipedia Article:
Wikipedia - Harvest MoonGame-Specific Wiki:
Harvest Moon FandomSteam Reviews:
Not Available on SteamGOG.com:
Not Available on GOGMobyGames:
MobyGames - Harvest MoonMetacritic:
Not Available on MetacriticAdditional Sources:
GDC 2012 - Yasuhiro Wada - Classic Game Postmortem: Harvest Moon
Yasuhiro Wada - GDC 2012Why Do People Love Games Like Stardew Valley And Animal Crossing?
Nintendolife.comIGN Harvest Moon Review
IGN - Harvest Moon ReviewHavest Moon Review
Nintendolife.com - Harvest Moon ReviewSteam - Stardew Valley
Stardew Valley - Steam StoreAudio Sources:
Cold Open Music:
Comfortable Mystery by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3531-comfortable-mystery
Podcast Intro Music:
Open Those Bright Eyes by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4171-open-those-bright-eyes