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Episode 29:

A Descent Into The Depths

Runtime: 61 Minutes

Dave and Rob take a look back at 1995s Descent for PCs, talking about how technologically impressive it was, and how that led to its success. This leads to a discussion on how it has aged and how it stands up against modern shooters. Looking closely at Descent's instruction manual then leads to a long discussion on the history of Virtual Reality before the gaming question of the week has the guys talking about bad games that they secretly love. Join them for a 3D trip down Memory Card Lane.

Descent

References:

Wikipedia Article:

  Wikipedia - Descent

Game-Specific Wiki:

  No Game Specific Wiki

Additional Sources:

Review by Afterburner:

  MobyGames.com - Descent Reviews

Review by Ashley Pomeroy:

  MobyGames.com - Descent Reviews

Review by Nottwoquick:

  MobyGames.com - Descent Reviews

Review by Tomer Gabel:

  MobyGames.com - Descent Reviews

History of VR:

  History of VR - Timeline of Events and Tech Development

Virtuality (product):

  Wikipedia - Virtuality (product)

Pac-Man VR:

  Wikipedia - Pac-Man VR

Sega VR:

  Wikipedia - Sega VR

The Story of Sega VR:

  DesignNews - The Story of Sega VR

Stuntmaster by Victormaxx:

  The Video Game Kraken - StuntMaster by Victormaxx

Forte VFX1:

  Wikipedia - VFX1 Headgear

CyberMaxx by Victormaxx:

  The Video Game Kraken - Cybermaxx by Victormaxx

I-Glasses by Virtual I-O:

  The Video Game Kraken - Virtual I-Glasses

Audio Sources:

Cold Open Music:

Comfortable Mystery by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3531-comfortable-mystery

License: http://creativecommons.org/licenses/by/4.0/

Podcast Intro Music:

Open Those Bright Eyes by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/4171-open-those-bright-eyes

License: http://creativecommons.org/licenses/by/4.0/

Schoolbell Sound:

School bell.wav by 13FPanska_Stranska_Michaela

Link: https://freesound.org/s/378394/

License: https://creativecommons.org/publicdomain/zero/1.0/