Runtime: 61 Minutes
Dave and Rob take a look back at 1995s Descent for PCs, talking about how technologically impressive it was, and how that led to its success. This leads to a discussion on how it has aged and how it stands up against modern shooters. Looking closely at Descent's instruction manual then leads to a long discussion on the history of Virtual Reality before the gaming question of the week has the guys talking about bad games that they secretly love. Join them for a 3D trip down Memory Card Lane.
References:
Descent Cover Art:
Wikipedia - Descent Cover ArtWikipedia Article:
Wikipedia - DescentGame-Specific Wiki:
No Game Specific WikiSteam Reviews:
Steam Review - DescentGOG.com:
Not Available on GOGMobyGames:
MobyGames - DescentMetacritic:
Not Available on MetacriticAdditional Sources:
Review by Afterburner:
MobyGames.com - Descent ReviewsReview by Ashley Pomeroy:
MobyGames.com - Descent ReviewsReview by Nottwoquick:
MobyGames.com - Descent ReviewsReview by Tomer Gabel:
MobyGames.com - Descent ReviewsHistory of VR:
History of VR - Timeline of Events and Tech DevelopmentVirtuality (product):
Wikipedia - Virtuality (product)Pac-Man VR:
Wikipedia - Pac-Man VRSega VR:
Wikipedia - Sega VRThe Story of Sega VR:
DesignNews - The Story of Sega VRStuntmaster by Victormaxx:
The Video Game Kraken - StuntMaster by VictormaxxForte VFX1:
Wikipedia - VFX1 HeadgearCyberMaxx by Victormaxx:
The Video Game Kraken - Cybermaxx by VictormaxxI-Glasses by Virtual I-O:
The Video Game Kraken - Virtual I-GlassesAudio Sources:
Cold Open Music:
Comfortable Mystery by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3531-comfortable-mystery
Podcast Intro Music:
Open Those Bright Eyes by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4171-open-those-bright-eyes
Schoolbell Sound:
School bell.wav by 13FPanska_Stranska_Michaela