Runtime: 74 Minutes
Dave and Rob head back to 1997 to look back at the release of the ARPG classic, Diablo. We got our hands on the original design document for the game, before there was even a Blizzard Entertainment, and discuss whether or not the game stuck to its original vision. Afterwards, we look at how you felt about Diablo back in 1997, and compare it to feelings about the game here in 2020. Finally, we talk about our favorite gaming villains while answering the gaming question of the week. Join us as we fight our demons on today’s trip down Memory Card Lane.
References:
Diablo Cover Art:
Wikipedia - Diablo Cover ArtWikipedia Article:
Wikipedia - Diablo (video game)Game-Specific Wiki:
Diablowiki.netSteam Reviews:
Not Available on SteamGOG.com:
GOG - DiabloMobyGames:
MobyGames - DiabloMetacritic:
Metacritic - DiabloAdditional Sources:
Original Diablo Game Concept Pitch Document:
Diablo Game Concept by Condor, Inc.The Making of Diablo:
Gamasutra - 20 years later, David Brevik shares the story of making DiabloGamespot Review:
Diablo for PC reviewComputer Games Strategy Plus Review:
Diablo for PC reviewPC Games Review:
Diablo - Archive.orgWeb Browser Version of Diablo:
DIABLOAudio Sources:
Cold Open Music:
Comfortable Mystery by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3531-comfortable-mystery
Podcast Intro Music:
Open Those Bright Eyes by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4171-open-those-bright-eyes