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Episode 173:

Custom Car-Makers.

Runtime: 65 Minutes

Today, we're going to take a look at the history of Gran Turismo and its development studio, Polyphony Digital. As part of its history, we'll discuss the early history of Polyphony, and look at the games it developed before the Gran Turismo series. We'll continue by talking about how the team at Polys Entertainment overcame the rejection of its Gran Turismo pitch by hiding its development in plain sight. We'll also talk about the racing career of its creator, Kazunori Yamauchi, and wrap up with a discussion about how Gran Turismo had trained actual professional race car drivers. Put the pedal to the metal and join us for today's trip down Memory Card Lane.

Gran Turismo

References:

Game-Specific Wiki:

  Gran Turismo Fandom Wiki

Additional Sources:

  The Guardian, "Gran Turismo’s Kazunori Yamauchi: We’ve never stopped having fun"
  Playstation Blog, "Origin Story: Kazunori Yamauchi & Shuhei Yoshida Look Back at Gran Turismo’s Inception"
  Autoweek, "Six questions for the creator of Gran Turismo
  Gamesbeat, "Gran Turismo’s creator takes a fifth stab at a perfect racing game"
  Wikipedia, "Gran Turismo (series)"
  Wikipedia, "Gran Turismo (film)"

Audio Sources:

Cold Open Music:

Bleeping Demo by Kevin MacLeod (incompletech.com)

Link: https://incompetech.com/music/royalty-free/music.html

License: http://creativecommons.org/licenses/by/4.0/

Podcast Intro Music:

Open Those Bright Eyes by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/4171-open-those-bright-eyes

License: http://creativecommons.org/licenses/by/4.0/