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Episode 165:

Action Archaeology.

Runtime: 56 Minutes

Today, we're going to learn about the history of Tomb Raider, originally released for the Sega Saturn on October 24, 1996. As part of its history, we'll look back at the early days of its development studio, Core Design. We'll also talk at length about the development process, itself, and how the game evolved throughout it. Finally, we'll take a look at how the Tomb Raider, its development studio, and its creator, Toby Gard, have fared since its release. Join us for some for digital archaeology on today's trip down Memory Card Lane.

Tomb Raider

References:

Wikipedia Article:

  Wikipedia - Tomb Raider

Game-Specific Wiki:

  Tomb Raider Fandom Wiki

Additional Sources:

  Wikipedia, "Gremlin Interactive"
  Wikipedia, "Core Design"
  Wikipedia, "Toby Gard"
  Wikipedia, "Rick Dangerous"
  Wikipedia, "Corporation (video game)"
  Wikipedia, "Chuck Rock"
  Wikipedia, "BC Racers"
  Eurogamer, "20 years on, the Tomb Raider story told by the people who were there"
  BBC News, "Q&A: The man who made Lara"
  The Guardian, "Lara's creator speaks"
  Core Design, "Tomb Raider Q&A with Paul Douglas"

Audio Sources:

Cold Open Music:

Bleeping Demo by Kevin MacLeod (incompletech.com)

Link: https://incompetech.com/music/royalty-free/music.html

License: http://creativecommons.org/licenses/by/4.0/

Podcast Intro Music:

Open Those Bright Eyes by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/4171-open-those-bright-eyes

License: http://creativecommons.org/licenses/by/4.0/