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Episode 162:

What A SCUMM

Runtime: 63 Minutes

Today, we'll all learn about Maniac Mansion, originally released for the Apple II and Commodore 64 in October of 1987. As part of its story, we'll learn all about the early career of its creator, Ron Gilbert. We'll continue by talking about the creation of the SCUMM game engine, upon which the game was built. Finally, we'll talk about our own experiences with the game. So join us for today's manic episode on yet another trip down Memory Card Lane.

Maniac Mansion

References:

Game-Specific Wiki:

  Maniac Mansion Fandom Wiki

Additional Sources:

  Wikipedia, "Ron Gilbert"
  Wikipedia, "SCUMM"
  GameDeveloper.com, "The SCUMM Diary: Stories behind one of the greatest game engines ever made"
  Wikipedia, "Graphics BASIC"
  Wikipedia, "North Star Horizon"
  National Museum of American History, "NorthStar Horizon Microcomputer"
  Wikipedia, "Gary Winnick (game developer)"

Audio Sources:

Cold Open Music:

Bleeping Demo by Kevin MacLeod (incompletech.com)

Link: https://incompetech.com/music/royalty-free/music.html

License: http://creativecommons.org/licenses/by/4.0/

Podcast Intro Music:

Open Those Bright Eyes by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/4171-open-those-bright-eyes

License: http://creativecommons.org/licenses/by/4.0/