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Episode 130:

Do A Barrel Roll with Ryan Shepherd

Runtime: 73 Minutes

Today, we're joined by returning guest, Ryan Shepherd, as we share with you the story of Star Fox, originally released for the Super Nintendo in February of 1993. As part of its story, we'll learn about the history of its development studio, Argonaut Games. We'll also learn about the technology that went into the Super FX chip that made the game so special. We'll talk about the inspiration behind all your favorite Star Fox characters, as well. Finally, we'll discuss Star Fox 2, Star Fox 64, and our own experiences with the series. Join us and do a barrel roll on today's trip down Memory Card Lane.

Star Fox

References:

Wikipedia Article:

  Wikipedia - Star Fox

Game-Specific Wiki:

  Arwingpedia

Additional Sources:

  Wikipedia, "Jez San"
  Wikipedia, "Argonaut Games"
  Wikipedia, "Days of Thunder (1990 video game)"
  Wikipedia, "Starglider"
  Wikipedia, "Starglider 2"
  Wikipedia, "Super FX"
  Wikipedia, "Super Nintendo Entertainment System"
  Wikipedia, "Fushimi Inari-taisha"
  Wikipedia, "ARC (processor)"
  Ars Technica, "Original Star Fox staffer tells story of sequel’s shelving, surprise launch"
  US Gamer (Archived), "A Bathtub Full of Acid: The Story of How Dylan Cuthbert Went From Making 3D Engines for Game Boy to Star Fox"
  Eurogamer, "Born slippy: the making of Star Fox"
  Electronic Games, June 1993 "Video Game Gallery: StarFox"

Audio Sources:

Cold Open Music:

Bleeping Demo by Kevin MacLeod (incompletech.com)

Link: https://incompetech.com/music/royalty-free/music.html

License: http://creativecommons.org/licenses/by/4.0/

Podcast Intro Music:

Open Those Bright Eyes by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/4171-open-those-bright-eyes

License: http://creativecommons.org/licenses/by/4.0/