Runtime: 51 Minutes
Today, we'll tell you the story of Soul Edge, released in an arcade cabinet in December of 1995. As part of its story, we'll learn about all the technology that went into making the game. We'll continue by taking a close look at the design theory behind some of the games characters. Finally, we'll wrap it up by briefly talking about what else the SoulCalibur series has to offer. Join us for today's edgy trip down Memory Card Lane.
References:
Soul Edge Cover Art:
Wikipedia - Soul Edge Cover ArtWikipedia Article:
Wikipedia - Soul EdgeGame-Specific Wiki:
Soul Edge Fandom WikiSteam Reviews:
Not Available on SteamGOG.com:
Not Available on GOGMobyGames:
MobyGames - Soul EdgeMetacritic:
Not Available On MetaCriticAdditional Sources:
Wikipedia Article:
Wikipedia - Namco System 11Wikipedia Article:
Wikipedia - List of Soulcalibur CharactersInterview with Hiroaki Yotoriyama:
IGNAudio Sources:
Cold Open Music:
Bleeping Demo by Kevin MacLeod (incompletech.com)
Podcast Intro Music:
Open Those Bright Eyes by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4171-open-those-bright-eyes
Schoolbell Sound:
School bell.wav by 13FPanska_Stranska_Michaela